Jason Holt
Jason Holt Indie developer & founder

Hi, I'm Jason

I wrote my first program at twelve — a Redwall choose-your-own-adventure in Basic. Then nine years of teaching computer science, some Flutter experiments, and finally (after dreaming about it since I ran Hour of Code with my students in 2013) building a real app. What stayed the same across all of it was the people: I kept ending up where someone needed something built.

I maintain two products under licence from Word Mill Games: Mythic GME Mobile (iOS, Android) and Mythic GME Digital (Windows, macOS, Linux).

I'm also pursuing an M.Sc. in Computational Linguistics. Part curiosity about how language and software can work together for solo play, and part (if I'm honest) the same pattern that's driven every fresh start in my career — someone had a need, and I wanted to help meet it.

Licensed with Word Mill Games

Word Mill Games needed a developer for Mythic GME 2e, and I was looking for what to build after teaching. The timing worked. That became a licence in 2024, and I've been working directly with Word Mill ever since.

  • Core 2e fidelity. Fate Chart, Fate Check, Random Events, and Scene adjustments implemented with care.
  • Platforms. Two apps: Mythic GME Mobile (iOS, Android) and Mythic GME Digital (Windows, macOS, Linux).
  • Portable by design. Offline‑first, JSON journals, and Markdown exports so your campaigns travel well.
  • Accessible. Screen‑reader friendly, adjustable type, left‑hand mode, and color‑blind aware palettes.

Why Mythic players choose the apps

I built these apps for the Mythic community — less time flipping through tables, more time in the story. Solo play, GM‑less sessions, creative spark on the go — however you use Mythic, the apps are built to keep up.

  • One‑tap oracles. Fate Chart & Fate Check with adjustable Chaos Factor and Random Events.
  • Stay organised. Characters, Threads, and Features lists and unlimited scene creation so nothing falls through the cracks.
  • Roll your dice. A customizable dice roller supporting a huge number of RPG systems and mechanics
  • Bring your tables. Custom Table builder with CSV/JSON import/export and 3,000+ icons.
  • Portable logs. Adventure journals as JSON with Markdown export for notes and reports.
  • Accessibility first. Screen readers, adjustable typography, color‑blind and left‑hand modes.

What I ship next comes from what players tell me — join the Discord to talk with me or head to the Feature Board to request features and vote on priorities.

What shapes the work

When I started building the Mythic app, I knew I needed the community — their feedback, their play styles, their patience while I figured things out. Every version has been a fresh start — better architecture, new UX patterns, and a lot more listening. That's how "build in public" went from something I admired to the way I actually work.

I share what I ship each day in the Discord #daily-wrap. Bug reports come in, feature requests come in, and sometimes a player catches something I missed (happens more often than I'd like to admit). Small, frequent updates.

Educator roots

Nine years of teaching computer science and digital design. I coached teams, explained complex things simply, and watched students build things I never would have thought of.

Formed by service

A two‑year practicum in leadership and service. Putting others first became a habit. It stuck.

Community‑first

Hundreds of Mythic players help me figure out what to fix, what to build, and what matters most. They shape the apps as much as I do.

Mobile × NLP next

Studying computational linguistics at Stuttgart. I'm curious about where language processing and solo RPG tools can meet — and what that might look like in the app.

I'd love to keep the conversation going

I read every message. Whether it's a bug report, a feature idea, or just a story about your last session — I want to hear it.

Questions? Visit the support center